Design

House Keeping / Methods and Methodologies(Study of Method)

_Eugene 2017. 10. 26. 23:33

Methodologies - Analysing the methods applied to a field of study

The notion of my practice - Thinking about why? Define my words

How you do your design process(not technique) -> Just application of technique later


New combination of old elements

1) Gather raw materials(curiosity, not specific) -> openly

2) Digest the material(play, think)

3) Unconscious Processing(don't think)

4) The 'A-ha' moment(appearance of idea)

5) Idea meets reality(test quality, don't be precious)


Methodology -> which would be most appropriate.

-> why are you using a particular method in your work?

-> can be design be better by this method?


Intuitive

Drawing research: make idea more effective visualization(do not concern about quality of drawing)

Justify your drawing is your best way of research


You don't make movie, movie makes you => Allow yourself to be changed, Allow your practice change you


In order to criticize a movie, you have to make another movie.

=> Practice can be reflective, happen after event => Just make a practice and the response.


You need to finding a way to show your practice (How to map your work process)

Research Question -> Answerable inquiry into something specific. Methodology is crucial part of credibility


Iteration

Iteration is doing something repeatedly with the goal of reaching an aim => feedback loop


Eureka moment -> ex) Velcro: Opposite of iteration (Can use both?)

Drawing: Drawing a wire, Pulling information out of source material or your head


Creativity

: Question habitual/routine ways of working, Consider different approaches. Own your Practice


Why do you work the way you do?

<Just make stuff but think about the process>


Risk/Experiment

-> How to ensure your being experimental

<Recognise threshold/boundaries that define you or that you>


Methodology gives (academic) credibility to your inquiry


MA의 목적, 기대치를 걱정하기보다 작품과 흥미가 있는 것에 집중할 것. 그리고 그것들을 끝까지 연구할 것.